11 March 2012

Most Astounding Fact

When reading through my blogroll, as is my wont, I found this video at Bad Astronomy, of Neil deGrasse Tyson telling us what he thinks the most astounding fact about our universe is:

The fact? That we are all made of stars.

It's a powerful fact; a beautiful, moving fact. It's also a fact that recently caught Miley Cyrus a fair amount of flak when she called Lawrence Krauss's way of putting it "beautiful".

But I don't think it's a very astounding fact - that is, not to me at least. Of course, I have a skewed perception: I've known it for as long as I can remember. It's one of the perks of being raised by a mother who read Carl Sagan books to her kids instead of Dick and Jane. Next to "billions and billions", his most famous line must be "we're made of star stuff". (It took about 2 seconds to find on YouTube!)

Anyway, Tyson puts it very well and I think it's a great video. It makes me look forward to the new Cosmos sequel he'll be hosting. But this is my blog, after all, and if you think I'm going to get through a whole post without making it all about me, me, me... well, you'd be overestimating my self-control. =P

So what is the fact about the universe that I find the most astounding? Well, I'm glad you asked.

Googolplexity

Like a lot of kids, I went through the phase when superlatives were the coolest things ever. Dinosaurs, the biggest land creatures ever! Jupiter, so huge the Great Red Spot could swallow the Earth whole and still have room for afters! Absolute zero, where everything just stops! Any kid who's been through this is surely aware of the stupidly huge number googol (one followed by a hundred zeroes) and its bigger brother, googolplex (one followed by a googol zeroes). Like the fact that we're all star stuff, or the continent of Pangaea, googol and googolplex are quite familiar faces to anyone who was a kid like me.

Which makes the hidden power of googolplex all the more astounding.

Googolplex is so freaking big that it's literally impossible to write out in long form - the number of zeroes wouldn't fit in the universe. ...Well, let me put a finer point on that: it's impossible to write out in base ten; just declare a "base googolplex" by fiat and you can write it out as 1. That would be sort of unfair, though, wouldn't it? But it's good that I brought up bases (or radices, for the verbose), since the subject is an essential part of the astounding fact I'm on my way to imparting.

Your computer, for instance, uses base two (more popularly known as binary). The number we sensible people would write as 255 is 11111111 in binary. But even programmers like me, who "talk" to computers on a routine basis, don't often handle a lot of binary. No, base sixteen, "hexadecimal", is the most common way programmers look at raw data. Since hexadecimal needs 16 distinct symbols, and our damn ten-fingered ancestors didn't have the decency to furnish us with that many numerals, we have to borrow a few letters that don't really want to be there (much like your sister when playing Rock Band 3), and 255 looks like FF. (The saddest cases amongst us, when we encounter "fffffff" in forum posts and YouTube comments, will obsessively convert to decimal numbers. We (*koff* they, I mean they) also get bonus points if we remember to factorial when it's exclaimed.)

So any data on a computer can be expressed in good ol' decimal, as well. It's not convenient for programmers, for a number of reasons, but it can be done. So, technically, any string of data - a program, a file, even (of course) a song or video - is just a really big number; this is just the corollary of the trivial observation that any number can be stored as a string of data on a computer.

So, what kind of program would googol be? No, it wouldn't be Google's source code (seriously, dude, that's a terrible guess). One followed by a hundred zeroes doesn't represent enough bytes of data even to store this blog post! Even a hexadecimal number with a hundred zeroes (which would represent a significantly greater value than googol, considering hexadecimal 100 is equal to decimal 256) could only represent about 50 bytes.

But what about a googolplex? It's got a googol zeroes! I mean, that's got to be enough digits to fit a program in, right? Well, I hope so - even if we considered all the storage devices ever manufactured by humanity altogether, we wouldn't even come within ten orders of magnitude of needing a googol zeroes to represent the data. Remember, we can't even write a googol zeroes in the universe.

So, googolplex is big. Yawn. Anyone can look at a 1TB hard drive on their desk (or Radio Shack if they're unlucky enough to lack one) and be briefly titillated at the thought of how many floppy disks it replaces. (Hint: more than you can carry.) Big numbers can be reduced to mewling kittens simply by giving them names; hell, even infinity can be tamed by giving it a name and a wiggly little symbol. But the thing about a number, when thought of as a string of data, is that by counting down from it to 0 (or by counting up from 0 to it, which makes a bit more intuitive sense when imagining the process) systematically traverses every permutation of data that can possibly be represented by the number of zeroes it has. Try it; count to 100 - there are only 100 possible 2-digit numbers (counting 00, of course).

So, let's count to googolplex. 1, 2, 3, 4... Well, let's just imagine we kept going. By time we finish, we'll have traveled through every possible permutation of data capable of being represented by the intermediate numbers. Sure, at first we'll have "boring" numbers like 8, 13, and 42. But by the time we reach 10,000, we'll have every 4-digit PIN ever used. And by 1,000,000,000,000,000,000,000 we'll have every possible 8-digit alphanumeric password.

Does that number seem large? Yeah? Does it fit in the universe? Okay, then. Just to keep things in perspective. We've got a long way to go.

Before "long", we've got the digital representation of every novel ever written. Or that will be written. Or even could be written. And every possible combination of the first half of one with the second half of another. Also, every novel possible with increasingly bizarre typos. Not to mention the overwhelming proportion of total nonsense. (In fact, we'll get to this milestone much quicker if we don't use ASCII encoding, which wastes a whole byte per letter. That's 256 combinations where only about three dozen are really needed!)

Lost amongst those novels? Your autobiography. Detailed and accurate to a degree even you wouldn't be able to achieve. Also, your autobiography if you'd lived a thousand years ago, or a thousand hence. Alternate yous that commit unspeakable atrocities or perform amazing feats. Accounts of your journeys to Mars and beyond.

You'd have the Library of Babel on steroids.

The concept is so mind-numbing, I've known people to flat-out disbelieve it upon their first encounter with it. But it's ineluctable; it's even demonstrable to an extent (the 4-digit PINs are an example). It's simply a fascinating fact about large numbers.

But we're still not done. That's just text; we've got so much further to go. Before long, we've got mp3's of every possible song. Digital video of all possible movies. Hell, digital video of everything that's ever happened in history. Always, remember, with a disproportionate heap of total garble, of course.

Long before we hit a googolplex, we'd have danced throughout the total cultural output of humanity. Indeed, of all the sentient species in the universe. Embedded in the ever-ticking stream of numbers would be videos of alien worlds. Real ones - and fake ones. Alpha Centauri Idol? It's in there.

Let that sink in. If you're like me, you probably can't. You could literally spend the rest of your lifetime - and our universe's - and you'd still never be able to list the things that you'd create simply by counting to googolplex. All that did, does, will, or can exist. Lurking beneath the surface of a humble number - a number most of us meet as children, throwing our arms wide and saying, "I bet it's this big!", and quickly forget, relegating it to the bin of cool science-y superlatives with the blue whales and blue giants.

Of course, you could never actually undertake this extraordinary performance. Any computer that could display the results wouldn't fit in the universe (more so if you wanted to store them!) and sifting the Harry Potters from the Graxfasczzaxses would be impossible.

But that's not the point. The point - the astounding fact, that promised astounding fact - is that this journey, this parade of numbers, can be easily imagined. Like infinity, we've tamed it with a name - googolplex. And though none of us will ever see the destination, we can all of us embark on it effortlessly. 1, 2, 3, 4...

One simple rule, maybe the simplest possible rule: Add One. Two little symbols: "+1". And from it? Everything, with the full force of what those ten letters can possibly convey.

Is it any wonder that, knowing a fact like that, another little rule like "copy me" could have created us?

And after all of this? That's just googolplex's zeroes. The amount it represents is huger still - after all, "100" only has two zeroes. And it's not even the biggest number humans have had the chutzpah to name. There are numbers mathematicians kick around that are so much larger than googolplex that the conventional notation that makes short work of it - 10^(10^100) - can't express them. Like googolplex's zeroes, these numbers would have too many exponents to fit in the universe.

...610, 611, 612, 613, 614, 615, 616...

P.S.

Going back to Neil Tyson's fact for a moment, Starts With A Bang! posted about it, too, and at the head of the post was a cool quotation from Richard Feynman:

Is no one inspired by our present picture of the Universe? This value of science remains unsung by singers, you are reduced to hearing not a song or poem, but an evening lecture about it. This is not yet a scientific age.

Well, sadly Feynman is dead, but I like to think we're now living in the dawn of that appreciative age he dreamed of. This blog's very title is a fragment of poetry I wrote, inspired by the picture of the universe revealed by science. In fact, my "About Me" box says I'm a songwriter (though it's something I never really post about, since I'm in a stage of my life where it's taking a backseat to programming), and well over half of my songs are inspired by science. It's without a doubt my greatest muse. Maybe I'll stop playing Sonic long enough to post some eventually. =P

23 February 2012

Sonic's Narrow Escape

This post has been updated with a clearer screenshot from Sonic Retro's coverage of the subject.

A few days ago, some photos of the earliest known prototype of Sonic 1 from Beep! magazine were posted at megadrive.me.

The shot that interests me the most, however, is this one:

That blobby thing to the left of Sonic is almost certainly the butt-chinned baddie from the lower right of this concept image:

Yes, it's purple with yellow gloves in the concept art but blue with red gloves in the screenshot. But bear in mind this is the matter of a simple palette swap, from line 1 to line 2:

There may have been more than one version of the baddie, or maybe they hadn't decided on which colour scheme to use yet. But I digress.

I find this discovery pretty gobsmacking. Yes, I've been aware of the concept art for a long time, and that it took the team a while to really nail down what Sonic and his world were going to be like. But to see an actual screenshot of the running game (albeit a prototype) that predates the concept of badniks - well, it's awesome, but also sort of terrifying. We came this close to living in a world where Sonic did battle with proctological monstrosities instead of the metal menaces we've come to expect.

Maybe someone from Sonic Team played Mega Man and was inspired to give Eggman a mad scientist makeover and an army of robots. Whatever the cause, thank goodness they did. Sonic narrowly avoided a long career of being groped and probed.

16 December 2011

Christopher Hitchens 1949-2011

So I check my Twitter feed to find that Christopher Hitchens has died.

I shall miss his courageous voice. Even as - if I may put it so brutally - a sick old man, his appearance at the debates and speaking engagements he so gamely persisted in was like nothing so much as a burning sun that had assumed the guise of a man.

With his voice alone, whether spoken or written, he could make you feel as though whipped by a hurricane, or tickled by the gentlest breeze. He was a testament to the explosive power that simple honesty, directness, and steadfast adherence to the principles of freedom, equality, and truth can lend to mere words.

Today I mourn the loss of a fellow mammal, and a personal hero. May his memes long persist.

21 October 2011

Hidden Palace Conclusion

Now that the Sonic 1&2 Soundtrack has been released and I've heard it, we can see if it resolves any of my questions about Hidden Palace's BGM. And guess what? Not only is the song not titled Hidden Palace on the soundtrack (it's called "Unused") but it actually has an ending unlike the original game. That goes a long way to confirming my theory that the song was not composed as a zone music. I'd say more, but I'm using a phone to post this. =)

03 October 2011

Hack Attack (Part III)

And now for the comparison of my trophy nominations with the official winners. Why? I... I have no idea.

Hidden Palace Trophy – 1st Place
The S Factor: Sonia and Silver by Aquaslash & Pals

I had nominated S Factor as well.

Wood Zone Trophy – 2nd Place
Sonic VR by ColinC10

For 2nd Place I had nominated Sonic 2 Heroes. Sonic VR got no nomination from me, even though I liked it, because the demo was so limited. I had said "I can't in good conscience let it get high marks for what I'm hoping it will become; it must stand and fall based on what's actually been submitted this year".

Dust Hill Trophy – 3rd Place
Sonic 2 Heroes by Flamewing

For 3rd Place I nominated Sonic ERaZor.

Green Hill Trophy – Hack that plays most like a Sonic game
The S Factor: Sonia and Silver by Aquaslash & Pals

This was my choice as well.

Windy Valley Trophy – Best Art
The S Factor: Sonia and Silver by Aquaslash & Pals

Again, the same. Chaotic Street in particular blew me away.

D.A. Garden Trophy – Best Music
The S Factor: Sonia and Silver by Aquaslash & Pals
HONOURABLE MENTION – 30 Day Project: Revisited by PsychoSk8r

For this I nominated Sonic VR for it's fitting sample music, and gave 30 Day Project the runner up's position.

Palmtree Panic Trophy – Best Layouts
Untitled Sonic 2 Hack by D.A. Garden

I gave this to S Factor.

Genocide City Trophy – Most Difficult Hack
Sonic 1 Lunacy by The Masochistic Maniacs (Destructiox, SonicVaan, MarkeyJester, Selbi, Spanner)

Nothing else could have possibly gotten this trophy!

11000101 Trophy – Best Technical Hack
Sonic 2 Heroes by Flamewing

I chose Sonic 2 Heroes as well.

Knuckles Trophy – Best New Character
The S Factor: Sonia and Silver by Aquaslash & Pals – Sonia the Hedgehog

I nominated Sonia, too. I'm glad to see she won, despite the Sonic Underground hate that goes around.

Fang Trophy – Best new/modified enemies in a hack submitted
Sonic ERaZor by Selbi

This trophy matches my nomination, too.

Eggman Trophy – Best new bosses/minibosses in a hack submitted
The S Factor: Sonia and Silver by Aquaslash & Pals – Team Metallix

Again, the same.

Spindash Trophy – Best New Ability
The S Factor: Sonia and Silver by Aquaslash & Pals – Silver’s Telekinesis

I had chosen Sonia's ability to break Spikes. I found Silver to be a bit clunky.

Carnival Night Trophy – Most Innovative Feature
Sonic 2 Heroes by Flamewing – 3 Players at Once

Once more, the same.

Emerald Trophy – Best Special Stage
Sonic ERaZor by Selbi

I nominated this, too. I'm really pleased to see it win. S Factor has gorgeous Special Stages, too, but this one was SO MUCH FUN.

Robotnik’s Revenge Trophy – New Concept based on Existing Concepts
Sonic 2 Heroes by Flamewing

I had picked Sonic VR for this. Really, Sonic 2 Heroes nabbed enough awards and this should have been ColinC10's. Sonic VR is the exemplar of finding new life out of old concepts.

Casinopolis Trophy – Most Entertaining/Fun Hack
Sonic VR by ColinC10

I gave this one to Sonic 2 Heroes, because it literally did entertain me the most. The official results give it to Sonic VR, saying this: "Forty challenges await you in this year’s submission from Colin. How long will it take for you to complete them all – if you can do that." A little unfair, considering that all 40 were not implemented in the build evaluated by the contest judges!

Vector Trophy – Most Humourous Hack
Yeth by Banoon
HONOURABLE MENTION – Chip McCallihan in Sonic 1 by MainMemory

I gave this to Yeth, also. The writing in the manual pushed it over the edge for me.

WTF?! Trophy – Most Unique Hacks Submitted
Sonic the Ghosthog by Hanoch AND Sonic 1 Misadventure by Arctic Leopard

Same.

Twinkle Park Trophy – Best 3D Hack
Mushroom Zone by Dude

I didn't judge any 3D hacks.

Crystal Egg Trophy – Best 8-Bit Hack
Sonic Chaotic by Ravenfreak

This was the only 8-bit entry, winning by default.

Christmas Present Trophy – The hack that nobody saw coming
Sonic VR by ColinC10

Same.

Tails Trophy – Best Improved Hack from Last Year
Sonic ERaZor by Selbi

Same.

OH GOD WHY Trophy – Why was this submitted?
Sonic 1 Reinvented by Watsonman

I must have missed this trophy somehow, because I have no nomination for it. Sonic 1 Reinvented has zero going for it, so it certainly deserves it.

Big Trophy – Worst Hack
Latios in Sonic 3 & Knuckles by Scott4

I had picked Red the Hedgehog, with Latios as the runner up. In retrospect, it's probably better not to give Dandaman the satisfaction. =P Latios is more legitimately horrible.


That's it for now. Back into the deep I sink!

01 October 2011

Hack Attack (Part II)

This is the second part in a three part series of my reviews of the hacks submitted to the Sonic the Hedgehog Hacking Contest.

30 Day Project: Revisited

Hack of Sonic 1 by PsychoSk8r

To fully detail all the changes made to Sonic 1 for this hack would be a whole blog post in itself - the changelog provided with the hack is nearly 700 lines long!

The hack is so named because PsychoSk8r set a challenge for himself - make as many changes as possible in a 30-day period. Because of this, there's not much focus or coherency, but a bunch of the changes are cool and fun to play around with.

The art mods are a bit uneven - Marble fares much better than Green Hill - but are certainly more creative than most and I appreciate the humorous "easter eggs" strewn throughout.

The music mods are one of the strengths of the hack. There are original remixes for each of the 3 acts (for the zones that are modified in this demo, anyway), and the Sound Test includes a treasure trove of ports and conversions that are extremely well done. It's probably worth the download for the soundtrack alone.

As far as programming mods go, there's a slew of those, too. There are a couple of dash moves and a double jump for Sonic (none of which are really necessary to progress), and you're required to find a Chaos Emerald monitor in each Act in order to gain access to the next - a concept which I obviously like, though I do wish they were hidden a little better.

There are also some fun effects like time of day changes and weather, which may not be terribly impressive at this point in the history of hacking, but I liked the atmosphere they created.

Overall I'd like to see this hack given more of a point, but I do like the work that's been done on it.


Sonic ERaZor

Hack of Sonic 1 by Selbi

Sonic ERaZor was submitted to last year's contest, as well. When I played it then, I wasn't too fond of it. Something about it felt too edgy and confrontational to be truly enjoyable.

This year, though, I found that I liked it a lot. I don't know if that's entirely because it improved (though of course it has made a bunch of progress), or because I've just gotten over any hangups I might have had with it.

Either way, this time I really liked the tone and the "Sonic's having a really weird day" storyline. The challenge level was just right and the concepts for each level, while quite disparate, somehow gelled to create a whole.

Particularly standout was the Special Stage, which I adore. I like it far more than the original Sonic 1 stage, and I'd gladly play many more - even if they get progressively harder. Bring it!

So I'd recommend ERaZor. I was playing it again while writing this review, and even after the novelty wears off it's still fun.


Sonic 1 Lunacy

Hack of Sonic 1 by The Masochistic Maniacs

"Lunacy" and "Masochistic Maniacs" are incredibly apt terms when it comes to this hack. An example? Everything is out to kill Sonic, even his own jump - pressing the button again while in the air will cause instant death. This game, in Lunacy Mode, must be played extremely carefully!

The idea, as far as I can tell from this demo, is to make Sonic 1 not just harder, but a lot harder. While there are Normal and Hard modes, it looks to me like Lunacy Mode is the meat of the game. Since the title card for Green Hill is replaced with "Cherry Blossom" I'm assuming that future releases will be using custom art, which I look forward to (especially knowing that MarkeyJester is on the team).

I'm afraid I don't quite have the stomach for Lunacy Mode, though, and had to battle my through it using savestates. It's not the kind of fair challenge I enjoy that Sonic VR is such a beautiful example of. However the game does tease us with things like this:

...so when it's finished it might be worth self-flagellating to see all the content. As it stands, though, it's mostly Green Hill and I wouldn't recommend it unless you're already following the project.


The S Factor: Sonia and Silver

Hack of Sonic 1 by Aquaslash & Pals

Believe it or not, I'm a member of that rarefied species - a Sonic Underground fan. (Just this morning, I had to fend off a cryptozoologist who wanted to stuff and mount me.) So I - unlike others - have no quibble whatsoever with playing as Sonia. In fact, I tend to think of this game as "The S Factor: Sonia" because I couldn't care less for Silver. =P (Scourge and Shadow are not complete as of this release, but even if they were I don't find the prospect of playing as them very appealing, either.)

Excepting the less-than-interesting supporting cast, everything about this game - it feels inadequate to call it a "hack" - is brilliant. I've been following it's development as a fan for what seems like years now, and it hasn't disappointed me yet. The hacking contest build was no exception - the new levels were beautiful and won my heart immediately.

It surely deserved all the trophies it won this year and it was certainly my favourite overall submission. But I've got to stop talking about it now, or I'll wind up killing the rest of the evening playing it again. =)


Untitled Sonic 3 Hack

Hack of Sonic 3&K by D.A. Garden

If you've ever wondered what it would be like to step into a bizarro world where Sonic Team had made different level layouts for Sonic 3 & Knuckles, this is the hack for you. The overall game is intact, but the levels are now completely new while remaining strangely authentic. Keep in mind, though, that the hack is not finished so this is true of some levels more than others.

Sadly the palettes have also been changed, and they're hella ugly.

There's nothing else to say, really. It's not going to hold anyone's interest for long. D.A. Garden deserves props for making nearly spot-on level layouts, but the Untitled Sonic 2 Hack (that I reviewed in Part I) had more going for it, I think.


Sonic 2 Heroes

Hack of Sonic 2 by Flamewing

When I first heard of this hack, I was very wary of it. The last thing I want is some of Sonic Heroes' poison rubbing off on a classic like Sonic 2.

Fortunately those fears were unfounded, and only the good elements, i.e. the ability to play Sonic, Knuckles, and Tails at once, switching leader on the fly, have been ported over. There's no nonsense like floating rainbow question marks, character switching gates, or conversions of the Seaside Hill BGM.

In fact Sonic 2 Heroes reminds me of a time when I was a little kid (and you can be sure I was an adorable one) playing Sonic 3 & Knuckles. When Sonic, Tails, and Knuckles are all present in the Hidden Palace/Sky Sanctuary cutscenes, I would ache for the ability to run around in all the rest of the zones with the complete and total "Team Sonic", having adventures like the glorious second part of the OVA where Knuckles joins the fray.

Flamewing has not only fulfilled that boyhood dream, but gone above and beyond the call of duty to polish the project to a level of shine that forces Knuckles to don his shades.

Not only is there the yearned-for 3-player mode, but there's also every possible combination of 2- and 1-player modes. Sonic and Knuckles, Knuckles and Tails, Tails and Sonic... And all of this is fully compatible with letting a friend pick up the second controller!

In addition to the "Heroes" mechanic and cool combo moves like Tails being able to carry Sonic and Knuckles around, there is a plethora of other goodies to make one swoon. All the elemental shields are here, and with their complete function set, as well, down to repelling projectiles (and one can hardly exaggerate how cool it is to be able to wear a Bubble Shield when playing the "tricky bit" in Chemical Plant Act 2!).

Bits of polish Sonic 2 has always needed, such as the underwater distortion effect and victory poses at Act's end, are added in. Sonic has his Insta-Shield and Super Peel Out (yes yes yes!), Tails can fly, and Knuckles' jump height isn't unfairly nerfed. You can even perform aerial actions, such as gliding and flying, from a drop or a spring, rather than just a jump - something the series has always needed!

Everything, from the in-game text to the Sega screen to the Special Stage, are all modified to match the triple character dynamic. Nothing is shoddily done or overlooked.

Seriously, this hack is like winning the lottery. It tempts one to delete their vanilla Sonic 2 ROMs and never look back. I'm in love.


Note that I did not review any of the 3D hacks. This is because of my computer's prodigious aptitude for failing to run such things. I will be upgrading soon, so this won't hold me back in future contests.

Stay tuned for Part III!

28 September 2011

Hack Attack (Part I)

As promised, here are my thoughts on the contenders for the 2011 Sonic the Hedgehog Hacking Contest now that the results have been announced. As with my SAGE "reviews", these will be curt because I'm very lazy busy.

Sonic Chaotic

Hack of Sonic Chaos by Ravenfreak

I'll let Ravenfreak describe this hack in her own words. A quote from the readme file:

It was made because, I believe Sonic Chaos is piss poor easy, and seems to be the easiest 8-bit sonic game, at least in my opinion. ... In this hack, jumping does no good Sonic/Tails doesn't roll into a ball! Instead they are easily vulnerable to enemies and obstacles. To make matters worse, Dr. Robotnik has taken an extra step to make those enemies and obstacles stronger, the second Sonic/Tails collides with them they lose a life!

While it's cool to see a hack of the seldom-modded Sonic Chaos, this doesn't seem like Hacking Contest material. Gimping the jump and removing the check for rings upon enemy collision are great proofs of concept, showing that progress is being made in figuring out the Sonic Chaos code. But they're hardly features that make playing through the game interesting. For that reason I guess I have nothing else to say about it.


Chip McCallahan in Sonic the Hedgehog

Hack of Sonic 1 by MainMemory

This is clearly some kind of joke hack, and unless you know what's being referenced, it's totally meaningless. Since I didn't get the joke (I had to look it up), I can't say anything for or against it other than that it seems unplayable.


Latios in Sonic 3 & Knuckles

Hack of Sonic 3&K by Scott4

Unless this was being made as a parody of all that can go horribly wrong when a n00b makes a hack, it fails at everything it tries to do. Sonic is replaced with some sort of new character, but it's so poorly drawn and incompletely implemented I can't really tell what it's supposed to be. The palettes and layouts are changed for the worse, and copious Giant Rings lead to Special Stages that seem to consist entirely of blue spheres. A very poor effort.


Blue Sphere Plus

Hack of Blue Sphere by MainMemory

In addition to all the features of the normal Blue Sphere, this hack includes all 16 of the Special Stages from Sonic 3 and Knuckles, a save feature, and the ability to play as Tails, Sonic and Tails, or Knuckles and Tails. In other words, there's basically no need to ever play the original version again.

Blue Sphere may not be the most exciting thing in the world, but I like this.


Sonic Loco 2

Hack of Sonic 2 by Tamkis

Ugh. Where to start?

First, the music. When so many hacks merely replace the music with Azure Lake and Isolated Island ad nauseum, it's kind of nice to see all the music replaced with interesting compositions. The problem is they are so poorly converted to the Genesis's sound system that they sound like a buggy mess and one can hardly distinguish between songs. They also seem to bork the sound effects (unless there is some other cause for this).

Second, the level layouts. There are certainly some interesting constructions, but there are far too many cheap deaths. Also, the implementation is hamfisted - too often springs and platforms are employed to spackle tricky areas, and there are too many broken tiles to count. Overall I'd say it's some of the worst I've seen, almost making me wonder if it's serious.

For some reason the Super Peel Out is included, but as badly as I've seen it done. I'm also confused by the mix of Sonic 2 and Sonic 3 sprites which looks odd at best.

Ultimately I'd describe this as a "mess". I had to stop at Chemical Plant in order to preserve my good humour.


Red the Hedgehog

Hack of Sonic 1 by Dandaman

Described as "a hack with hours of effort poured into it," I can only hope this is some kind of joke (and judging by the creator's reputation, I'm going on record assuming that it is). There's not a single aspect, from title screen to play control to sound effects to palettes to graphics, that isn't totally ruined. Randomly changing values in a hex editor could make a better hack than this.


Simple Sonic Hack

Hack of Sonic 1 by Glaber

As advertised, this is quite simple. It's just three acts - GHZ1, GHZ2, and LZ1 - plus Final Zone with different layouts. Not anything to write home about, but worth a playthrough.

I also have to give it some respect for adding Sonic's missing shoe stripe. =P


Megaman 2: The Robotnik Wars

Hack of Sonic 2 by Tamkis

Tamkis's second effort is, I'm sorry to say, no better than his first. Very shoddily and incompletely implemented Megaman sprites and music are all that's on offer here. Since the sprites are the wrong size for the gameplay, and the music has the same problem as Sonic Loco 2, this has a long way to go before it's even mildly interesting. It shouldn't have been shown to anyone at this stage of completion, let alone entered in a contest.


Sonic 1 Misadventure

Hack of Sonic 1 by Arctic Leopard

This is a rather ambitious hack as it attempts to give Sonic 1 whole new zones. Unfortunately it's also a very uneven hack - while some design choices seem inspired, others are like "what?". Despite that, though, it has the most potential of any I've talked about so far, with some nice original graphics and even some new gimmick objects.

Overall, I have to say I like it.


Yeth

Hack of Sonic 1 by Banoon

This might as well be a completely different game than Sonic. Despite how weird it looks, it's actually pretty fun and charming on its own. I especially liked the tongue-in-cheek PDF manual and the clever new challenges in the levels. It's worth trying out for the noir Spring Yard Zone alone.


Sonic the Hedgehog 1 Reinvented

Hack of Sonic 1 by Watsonman

This is a rather cruddy hack of Sonic 1 with butchered sprites and palettes, a jumpdash, and "harder" bosses (they take more hits). I've seen a million of these, and there's nothing that makes this one stand out.


Untitled Sonic 2 Hack

Hack of Sonic 2 by D.A. Garden

Judging by the title, one might guess there's not much of a theme or purpose to this hack. Basically, the only thing you'll notice is that Sonic is darker (why do people do that?) and that some levels have changed layouts. The ones that are changed (CPZ, MCZ, WFZ) are actually pretty cool, though. Be warned that the new bosses are real hardasses.


Sonic the Ghosthog

Hack of Sonic 1 by Hanoch

An interesting gameplay/layout hack where Sonic turns into a ghost instead of dying outright. While a ghost, he can't interact with items or beat the level, but he's sort of invincible and can fly. I'm afraid, though, that this new method of play doesn't have the right balance to be very fun. Essentially the goal becomes playing without getting hit like some kind of "kaizo" hack, but instead of immediately retrying when you fail you have to tediously backtrack.


Metal Sonic Overdrive

Hack of Sonic 1 by MKDarkon

While parts of the level layouts in this are interesting enough to keep my attention for one playthrough, there's nothing real special going on here. Several design choices (such as having 8-bit Kirbys erupt from the ground instead of little animals escape from a capsule) leave me mystified and a little put off. There are also a lot of things that seem to be changed just for the sake of being changed, which is a mark of a low-quality hack.

The hack makes use of my Wall Jump code, which is nice to see, although it's not implemented perfectly: it only works on tiles, not objects, and it's possible to trigger it even while facing away from the wall. Yer makin' me look bad, people! =P


Sonic Mega Fusion

Hack of Sonic 2 (Nick Arcade prototype) by GenesisFan64

A buggy hack of Emerald Hill with My Little Ponies as enemies? There are some interesting code changes, such as only showing the score counter when Sonic gets score, but the ring counter is missing which makes it feel broken instead of improved.

I guess I just don't see the point. I prefer hacks with a good solid idea behind them.


Sonic VR

Hack of Sonic 2 by ColinC10

Sonic VR doesn't even feel like a hack of a specific Sonic game, but like a whole new kind of game. It consists of short mini-zones that are self-contained challenges, all of which take place in a snazzy virtual reality world. The player can select any of these challenges from four main "file systems" (which appear to get increasingly difficult) using a cool interface that harks back to personal computers from the early 80's (you know, the kind that Johnny Mnemonic thought we'd still be using in the future).

The challenges strongly remind me of the bonus stages from Wario World for the Nintendo Gamecube, which I've always liked. This was easily one of my favourite hacks this year, further cementing ColinC10's sparkling reputation.


Stay tuned for Part II, and also Part III where I will compare my trophy nominations with the actual winners in the interest of science.