Showing posts with label Game Reviews. Show all posts
Showing posts with label Game Reviews. Show all posts

15 August 2012

2012 Sonic Hacking Contest Reviews

I was privileged to be a judge for the 2012 Sonic Hacking Contest. Now that the official results are in, here are my personal reviews of the submissions. You can read more about them, and download the public ones, here.

Note: This is the first year that I was able to play any 3D hacks, thanks to my new laptop, but I don't feel like reviewing them. I just don't have that much to say about 3D Sonic gameplay, as it barely interests me.

Four Fantastic Adventures

Amongst this year's crop of Hacking Contest submissions, these in particular stood out.

Sonic ERaZor

Hack of Sonic 1 by Selbi

I really warmed to Sonic ERaZor last year, and this year I like it more than ever.

Finally, all of the levels from Sonic 1 are represented in some way, each more twisted than the last, rounding out the experience so that it feels like a whole game and not a work in progress. The new tutorial shows you the ropes, neatly sidestepping any confusion the unique mechanics may have caused - and the quirkily written textboxes that impart the pearls of wisdom are an impressive programming feat in themselves.

The inclusion of a second special stage has me extremely happy, since the first was easily my favourite part of ERaZor last year. The challenge was satisfyingly brutal (yet fair enough I eschewed savestates) and the concept for the stage was novel - not just more of the same gameplay from the first. It couldn't be better.

In addition to how fun the game is, there are also a couple secrets to be sought, making the replay value not insignificant. In sum, it's one of my favourite hacks not just in the competition, but of all time. Verdict: Way Past Cool!

You can also read my review of last year's build.

Sonic 2 Recreation

Hack of Sonic 2 by redhotsonic

At first I found the title a little ambiguous, but once I saw the hack in action it made sense; Sonic 2 is being used as a base for a brand new adventure that bears very little resemblance to the original. In fact it's more stylistically similar to the handheld Dimps titles than the classics - though thankfully not in any bad way.

You'll start in Portal Zone, which contains entrances to zones and an options menu in a way reminiscent of Sonic Advance 3. You can choose to play as Sonic, Tails, and Knuckles in a variety of combinations, as well as Redhotsonic (a red version of Sonic who's significance is best known to the creator of this hack, but is not really that interesting).

There are four zones in this build, all of which are laid out really well and are fun to play. The bosses are a mix of interesting twists on Sonic 2 bosses and original ideas, both implemented impeccably. The final zone, Chaos Angel, is a paean to its namesake from Sonic Advance 3, complete with the harrowing automatic platform ride. It's far more fun here with the classic physics than the borked Advance 3 engine, I must say.

But it's more than just a solid core. There's also a tasty shell of cool features, like sound distortion when underwater, and the ability to cancel Tails' flight in a manner similar to Cream's aerial mechanics in Advance 2. Thematically, the hack is not as tight as I would like, but it shows huge potential. With the talent on show in this build I have confidence in its future. Verdict: Way Past Cool!

Sonic Classic Heroes

Hack of Sonic 1 / Sonic 2 by flamewing

Previously known as Sonic 2 Heroes, Sonic Classic Heroes wasn't renamed for a trivial reason - now all the zones from Sonic 1 and Sonic 2 are present in one mega-adventure with Sonic, Tails, and Knuckles racing through them together as "Team Sonic".

This hack is about far more than just having all three characters at the same time, however. Since you can switch between them, it's basically like having "Knuckles in Sonic 1" and "Tails in Sonic 1" hacks together, plus so much more. Everybody's signature moves are present, as are the three elemental shields from Sonic 3 - and even the Golden Shield, complete with homing attack when Sonic wears it.

What's more, both Sonic 1 and Sonic 2's special stages are present, each accessible from any zone using the methods of entry from their respective games. (The Sonic 1 stages award you Chaos Emeralds; the Sonic 2 stages, Sol Emeralds.) It adds an interesting new level of strategy to save up 50 rings for Lampposts in Sonic 1 zones, since I'm used to the comparatively easier task of saving them for the end of the entire level.

(On a side note, I always get a little thrill whenever I notice a hack has applied this fix I popularised, especially a hack I like and respect; not necessarily because my code was used, but because it means the creator and I are on a similar wavelength when it comes to Sonic gameplay.)

Collecting the numerous emeralds allows you to become Super Team Sonic, and Hyper Team Sonic, turning the screen into a psychedelic free-for-all of sparkling, flashing Mobians and Flickies. It's a sight to behold, and you almost feel sorry for Robotnik when the boss fights come around.

In addition to the cornucopia of features above, there's a cavalcade of tiny fixes, improvements, and other niceties. For example, Robotnik in Chemical Plant Zone now drops Mega Muck on himself when struck a blow, and the little animals in Sky Chase now sport parachutes. There's also a nice surprise tying Sonic 1 and 2 together after Scrap Brain Zone.

As is to be expected in a hack with the sheer volume of changes that Sonic Classic Heroes boasts, there are a few minor glitches but nothing that takes away from the enjoyment of this must-have experience. I think it will go down in the annals of hacking history as one of the greats. Verdict: Way Past Cool!

You can also read my review of last year's build.

Sonic 1 Megahack: Ultra Edition

Hack of Sonic 1 by vladikcomper

This hack is a mixed bag. At first you're presented with ghastly n00b palettes, and the same old Green Hill Act 1, albeit with a homing attack. But when you reach the end of the act, you meet a brilliant, challenging boss. And then the process repeats - barely modified acts punctuated by some of the best boss fights ever in a hack, filled with humour and wacky gimmicks.

The overall experience is very short, since the zones have been reduced to one act in length. Honestly, I felt even this was too long - I think it should have just been a boss rush.

Despite the unevenness and weird choices, though, I really took a liking to it. It had Sonic doing some of the weirdest things he's ever done in a hack outside Sonic ERaZor, and it was brilliant. It feels good to be surprised by fresh and interesting challenges in a hack. Verdict: Way Past Cool!

Five Godawful Heaps

This year there are fully five atrocious hacks, most of which appear to have been submitted with the express intention of nabbing the Big Trophy (for worst hack submitted). At least, I hope that was what motivated these entries. If any of them was in earnest, I would have to feel a deep shame for their creators.

Even in jest, however, these entries still manage to be embarrassing. At this point it just isn't funny anymore, especially considering the number submitted. Such a joke was barely funny the first time, and it is only diminished with repetition.

I'm starting to think that even having the Big Trophy in the contest is a mistake - it only seems to encourage this kind of behaviour, leading to competition amongst some hackers to see who can vandalise Sonic 1 the most severely. It's my assertion that this is only unhealthy, and aside from irritating judges it also possibly devalues the artform as a whole.

I think there should be a "no intentionally bad hacks" rule to go along with the "no simple palette hacks" rule; but since that has not (yet...?) been implemented I'm duty-bound to nominate one of these sorry articles for the Big Trophy.

Sonic's Grand Adventure

Hack of Sonic 1 by Ravenfreak

Ravenfreak is a talented hacker, having distinguished herself with some impressive modifications of and research into the 8-bit Sonic titles, and is also a fellow Tech Member at Sonic Retro - so, honestly, I'm a little disappointed in her submission.

Sonic's Grand Adventure is essentially a molestation of Sonic 1, offering borked controls, palettes, music, text, and well, everything, really. To be perfectly fair, there are a few changes that got a chuckle from me, despite my impatience with the joke: "Spring Tard", "Tard Light", and "Crapy Brain" Zones, as well as upsidedown text in the HUD.

It's not worth a playthrough unless one is heavily masochistic, and it's not even as incisive a parody of n00b hacks as it could be. I really expected better. Verdict: Pass!

Ashura in Sonic 1 (2002)

Hack of Sonic 1 by Sonic Kid (Sotic Team)

From experience, I've learned to be wary of anything associated with Ashura. This hack only reinforced that habit.

Technically, there are a few other modifications (to simple things such as the music/level pairings and the text) but this is ultimately little more than a palette hack, meaning it barely qualifies to be a contender in the contest at all.

It's not so-bad-it's-funny, or even technically clever, for instance by incorporating bits of the Ashura phenomenon in interesting ways. I'd say it's a waste of time for everybody involved. Verdict: Pass!

Sonic BUGS

Hack of Sonic 1 by GreenSnake

Sonic BUGS appears to have - at least - some kind of theme. It's as if every possible bug the game could have is present simultaneously: the Sonic object fails to collide properly; the wrong amount of Rings awards an extra life; there is egregious lag when Sonic gets hit; Sonic won't even die when he falls off the screen.

This fails to be interesting, however, considering the end result is just another "purposefully bad hack". It took extremely little if any talent or creativity to create, and I would probably even take offense at its very existence but it's not worth the effort since hacking is all in good fun, anyway. Verdict: Pass!

Sonic the Sleeper in: The Nostalgia Dreams

Hack of Sonic 1 by Joseakadaman

Practically making my point for me, this hack is barely distinguishable from the one before it - judging from screenshots, anyway.

I had higher hopes for it due to the intriguing title, so I actually felt angry that it was yet another attempt to troll the judges. My capacity for charity is only so great - Verdict: Pass!

Gumball the Cat

Hack of Sonic 1 by cthboy

(I would show off images of levels other than Green Hill, but it's just so perfect for illustrating the truly bad palettes these people come up with, as it's usually the first level that's the most heavily modified.)

Judging by the earnest imperative to "have fun!" in the readme, and the fact that this is a character hack replacing Sonic with Gumball Watterson from the popular children's cartoon The Amazing World of Gumball, I guessed this might have actually been a kid's honest attempt to hack Sonic 1. A cursory Google of the creator's name basically confirms this.

Call me heartless, but it is partly for this reason that I think this is the worst of the worst submissions this year. It's also because it's truly awful, and so terribly incomplete that even using the word "incomplete" feels like employing a euphemism.

Seriously, you can play vanilla Sonic 1 while squinting and pretend any cat you fancy is running through the levels and it would still be a more polished experience than this. Verdict: Pass!

And The Rest...

Not necessarily the least, however. There are some really good (and really bad) hacks yet.

Flickies' Island Defense

Original Sega CD game by bgvanbur

Flickies' Island Defense isn't a hack of any game in particular, but a homebrew game for the Sega CD in its proof-of-concept stage. Posed as a rudimentary tower defense game, the gameplay isn't terribly exciting, but the dedication necessary to implement even such simple mechanics is impressive.

In the end, though, I wish that the same effort had manifested in a faster, more enjoyable style of play, even with the same level of simplicity. It's only a few extra bytes of RAM and lines of ASM that separate a static point-and-click interface and a field of more dynamic, action-oriented objects. So while I respect the technical achievement, there's nothing here to satisfy the gamer part of me. That's an important part of hacks, too. Verdict: Okay.

Sonic 1 CD Special Stage Edition

Hack of Sonic 1 by MarkeyJester

This is a proof-of-concept hack, and the concept being proven is having Sonic CD style special stages in Sonic 1, running without the need for the Sega CD at all.

Collect 50 Rings, jump into the stars that appear over a Lamppost (the only other change in the hack) and you'll be transported to a slightly slower, lower res version of one of the Sonic CD special stages, replete with UFO's, time-sucking water, and those annoying bouncing bumper walls.

From what little I know of hacking Sonic CD from my brief excursion into manually disassembling it, porting the special stage would be no mean feat. But this isn't merely a copy and paste job - MarkeyJester has created the necessary 3D effect from the ground up in order to recreate the stages. You can get a window into his process from his explanation.

I am extremely impressed with this, both from a technical standpoint (it's pretty mindblowing!) and because of what it could mean for future hacks. I'm no fan of the original Sonic 1 special stages, so the idea that 3D stages with custom background and floor texture art with any kind of moving objects on top are possible is really thrilling.

Everything about it can be gleaned from a video, but you might still want to play it just to feel the magic. Verdict: Way Past Cool!

Flicky Turncoat DX

Hack of Sonic 1 by GT Koopa

The little animals that Sonic usually saves (erroneously all termed "Flickies" in some translations, reinforced as a convenient synecdoche in the title) have all gone psycho and are now harmful to Sonic - even when he frees them from Badniks. As he battles his way through the baseball themed Pocky Field Zone, he must be extremely careful how he destroys enemies, or he'll collide with the escaping animal and take damage.

I think it's more than my personal dislike of baseball that makes me find this hack unsettling and underwhelming. The core idea of the evil Flickies doesn't seem to add much of value, resulting in what amounts to a mediocre level with a frustrating additional feature.

The art and music are average, and there's nothing exciting on the technical front, either. But I give it a point or two for creativity. Verdict: Okay.

Sonic 2: Flicky Turncoat Edition: Boss Rush Edition

Hack of Sonic 2 by GT Koopa

Another hack with the Flicky Turncoat brand, this is a brief Boss Rush through Sonic 2, with Flickies in control of the game's bosses, tweaked to kick the difficulty up a few notches.

I was allowed to select Marine the Racoon in the character select, and of course I had to try her out. I was disappointed to find that the character wasn't fully implemented, and was merely Tails with one or two sprites rather crudely edited to look like Marine. Of course the hacker can hardly be blamed for an unfinished feature, but I do wonder why the choice wasn't disabled in that case.

Ultimately the changes to the bosses weren't clever or exciting, with a couple exceptions. Verdict: Okay.

Sonic 1: Sonic CD Edition

Hack of Sonic 1 by Animemaster

Sonic 1 (or at least the first little bit of Green Hill Zone), with Sonic CD inspired features added, including time travel. The second act even has what looks like the beginnings of a Metal Sonic race.

However, it is woefully unfinished. Not even a single zone/boss cycle is complete. Partial layouts, camera event issues, and dozens of egregious game-breaking bugs make it unplayable. Nothing else demonstrated, like art, music, or even the core concept, is very original or interesting either. Verdict: Pass!

Sonic 1 Lunacy

Hack of Sonic 1 by Masochistic Maniacs

My opinion of Sonic 1 Lunacy has barely changed from last year. It doesn't seem to have changed much at all. The new level is far more complete, yes, but aside from how cool the art for it looks (which we've already seen most of) as a whole it's boring.

I still don't think I get the point of the whole thing. Normal and Hard modes are just awkward layouts spammed with enemies, and Lunacy mode is a kind of Kaizo Mario insane. It's not for me. Verdict: Pass!

You can also read my review of last year's build.

Metal Sonic Hyperdrive

Hack of Sonic 1 by MKDarkon

Metal Sonic Hyperdrive was submitted last year and this year it has visibly improved. There's neat new title art, a bit of polish on the level art, and some general changes that kick up the professionalism a notch (like the removal of those damn kirbys).

But it's not enough. It still isn't really that fun to play, due to awkward layouts that don't fit well with the air dash and acceleration physics that Metal Sonic has. Some areas take good advantage of the wall jump, but the ability itself still hasn't been polished - its glitches and drifty feel make using it frustrating.

I personally dislike a lot of the palette and music choices, too. The ones that aren't tired hacking cliches are still offputting. But I give it a bit of credit for being a playable game with a coherent theme. It's a cut above average. Verdict: Okay.

You can also read my review of last year's build.

Sonic the Hedgehog 2: A New Adventure

Hack of Sonic 2 by Shade Vortex

Merely Sonic 2 with new layouts (for the early levels, anyway). The problem is, the layouts are terrible. Someone needs to play Flying Battery Zone a few hundred times and read a bunch of Hirokazu Yasuhara interviews. Verdict: Pass!

Sonic The Hedgehog AGX

Hack of Sonic 1 by Blazer

This feels like a hack in the vein of the old builds of Megamix - large new layouts, extensive art edits that still maintain the basic feel of the zones, and super highspeed gameplay with lots of dashing.

What's there is competent, besides the horrendous wall jump, but it fails to really differentiate itself. Verdict: Okay.

Sonic 3 and Amy Rose

Hack of Sonic 3 & Knuckles by E-122-Psi

E-122-Psi, whose character hacks I've praised in the past (Sally in Sonic 1 in particular), has put classic Amy Rose in Sonic 3 & Knuckles. Since the change of character is the whole point, the rest of the game remains the same.

While it's cool to see a bunch of Amy's hammer abilities from the Sonic Advance series remade, I'm not personally fond of them. Especially since she's also incapable of spinning or rolling, which is just anathema to me. So while it's cool to see it done, I wouldn't ever actually want to play the game like this.

It's great to see a character hack of Sonic 3 and Knuckles, as they are comparatively rare, and such a complete and competent one at that. The collision for the hammer sometimes feels off and leads to unfair hits, but it doesn't ruin the experience. It's a definitely worth a play for those who like Amy's controls. Verdict: Cool!

Sonic 2: Battle Race

Hack of Sonic 2 by ColinC10

From the title I had hoped against all reason that this was a hack which finally allowed all of Sonic 2 to be playable in split-screen 2-player mode. But such is not the case. Instead, it turns the standard Sonic and Tails game into what can only be called a "battle race".

Rather than focus the camera on Sonic and let player 2 taste dust, the camera now tries to keep both characters on screen - up to a point. If one or the other gets too far ahead, the other will "die" and be forced to wait to respawn, gaining the remaining player a point. At level end, the player with the most points wins the round. Wins and losses are kept track of on a scoreboard, so the humiliation of losing 100 games running can be screen captured for posterity.

While not as exciting as ColinC10's submissions in the last couple years, I would be lying if I said this wasn't hella fun. I played it with my brother, and we had a hooting, hollering good time, not unlike a session of Super Mario Kart. Verdict: Cool!

Untitled S3K Hack

Hack of Sonic 3 & Knuckles by D.A. Garden

This is merely Sonic 3 & Knuckles with new, authentic feeling layouts. Aside from being at a greater degree of completion, it hasn't really changed from last year.

The layout for Angel Island (the only one that's polished) is extremely good, but that's all there is to say, really. I'm sad to see the awful (and unnecessary) palette changes are still here, though. Verdict: Okay.

You can also read my review of last year's build.

Sonic the Hedgehog: Tribute

Hack of Sonic 1 by TheBarAdmin

This is two zones, one loosely based on Seaside Hill / Ocean Palace from Sonic Heroes, and the other on Route 99 from Sonic Advance 3.

The art is a mix of neat original graphics, nicely reworked borrowings, and a few really ugly - though fortunately rare - pieces that leave me scratching my head. As far as a couple of partially original levels go, they're pretty good. Verdict: Okay.

Predisposition

Hack of Sonic 1 by Team Evanesco

As far as I can tell, this is nothing more than an attempt to recreate a Sonic CD act (Stardust Speedway). Unfortunately a few amateurish-looking changes to the HUD art and palettes makes it feel cheap, and non-functional objects (no plane switchers, wrong behaviour on the enemies and boosters) make the act a shadow of its former self. Verdict: Pass!

Sonic 2 Adventure Control

Hack of Sonic 2 by MainMemory

A hack of Sonic 2 overhauling the controls to behave like Sonic Adventure. You can even charge up a Light Speed Attack, which is pretty neat. I don't really like the way Sonic Adventure controls, but the hack is well done. Verdict: Okay.

Sonic 2 Secret Rings Edition

Hack of Sonic 2 by MainMemory

Sonic 2 with new mission objectives, such as collect no rings, destroy no enemies, escort Tails, and others. This would be interesting enough on its own, but there's a strange leveling system that increases your speed stats, as well as the obligatory homing attack. Pressing the A button also makes Sonic do some kind of crazy boost that can sometimes break the game. (I'm not sure if this is a debugging feature or not.) While the concept is sound and executed solidly, I can't really get excited about it. Verdict: Okay.

Sonic 2 Secret Rings Control

Hack of Sonic 2 by MainMemory

Not to be confused with the previous hack, this doesn't appear to have any missions. Instead, it's Sonic 2, but Sonic seems to have been infected by the brainworms from Limbo - he walks inexorably in one direction, and you're only able to make him jump. Okay, so you can try to force him backward, but he won't be able spin when he jumps back, so he's very vulnerable and also very slow. It's an interesting idea, but not one that held my attention long. Verdict: Okay.

My Nominations

See how my nominations differ from the real trophy recipients! Why do you care? Who knows!

Hidden Palace Trophy: Sonic ERaZor

Grand prize / 1st place. This is given to the overall best hack in the contest.

Wood Zone Trophy: Sonic Classic Heroes

2nd place.

Dust Hill Trophy: Sonic 2 Recreation

3rd place.

Big Trophy: Gumball the Cat

Worst hack submitted. Why was this even submitted?!

Simply an embarrassing "effort".

Green Hill Trophy: Untitled S3K Hack

Hack (or specific level of a hack if non-applicable) that plays most like a Sonic game.

Angel Island felt amazingly authentic.

Windy Valley Trophy: Sonic the Hedgehog: Tribute

Best art in a hack submitted.

Despite a few rough spots, really beautiful. The incredibly smooth slopes are nice, too.

D.A. Garden Trophy: Sonic ERaZor

Best music in a hack submitted.

The tunes don't feel thrown in, but really suit the mood and encourage playing.

Lava Reef Trophy: Untitled S3K Hack

Best level layout in a hack submitted. This was the Palmtree Panic trophy last year, but it has been reverted back to its previous name.

Angel Island wasn't just authentic, it was also a damn fine layout on its own.

Genocide City Trophy: Scar Night Place (Sonic ERaZor)

Hardest level in a hack submitted.

I know Sonic 1 Lunacy wants this trophy, but a challenging level has to also be fun to play, or there's no challenge at all - because the power switch gets hit and the player walks away.

11000101 Trophy: Sonic 1 CDSS Edition

Best technical hack submitted.

Holy frapping crapstack! That is all.

Knuckles Trophy: Sonic 3 and Amy Rose

Best new playable character in a hack submitted.

Amy's hardly new, unless we're speaking relatively. But the best implemented character hack deserves the win.

Fang Trophy: n/a

Best new enemy/badnik in a hack submitted.

Nothing stood out this year that I wouldn't classify as a boss.

Eggman Trophy: Evil Rings (Sonic 1 Megahack: Ultra Edition)

Best new boss or miniboss in a hack submitted.

Any of the bosses in this hack could have won, but I liked this one especially.

Spin Dash Trophy: Gravity Control (Sonic ERaZor)

Best new ability in a hack submitted.

The only thing that would make it better is if it was controlled by blowing into the DS microphone. =P

Carnival Night Trophy: Underwater Sound/Music (Sonic 2 Recreation)

Most innovative game play feature in a hack submitted.

It's cool to see this feature from Sonic Rush / Rush Adventure recreated on the Genesis.

Emerald Trophy: Sonic ERaZor

Best Special Stage in a hack submitted.

As if there was any doubt.

Crystal Meth Trophy: Sonic Classic Heroes

Most replayable hack submitted.

This is how I'll have to play Sonic 1 and 2 forever, now. =P

Robotnik's Revenge Trophy: Sonic 2: Battle Race

Best new concept based on existing concepts in a hack submitted.

It's a tough job to make Sonic an appealing 2-Player game, and while this was far from perfect it was fun as hell.

Casinopolis Trophy: Sonic ERaZor

Most entertaining / fun hack submitted.

The variety is what makes it really excellent.

Vector Trophy: Sonic 1 Megahack: Ultra Edition

Most humorous hack submitted.

Anyone who plays it to the end can see why.

WTF?! Trophy: Flickies' Island Defense

Most unique hack submitted.

It stands apart from the rest as a totally different kind of game. I wonder what will become of it?

Christmas Present Trophy: Sonic 2 Recreation

The best hack submitted that no one saw coming.

I can't really speak for what everybody else saw coming or not, but I was very surprised and pleased with this, a treat at 4 levels long.

Tails Trophy: Sonic Classic Heroes

Most improved hack from last year's contest.

I'm so happy that it's nearly doubled in size. =)

Generations Trophy: Sonic Melponterations

Best Sonic Generations mod in the contest.

I'm impressed by the obscure level choice (rather than something from Unleashed) and the lack of outstanding glitches, and also the classic remix of Sky Troops' music. It made me laugh out loud in a few places, too. =P

03 October 2011

Hack Attack (Part III)

And now for the comparison of my trophy nominations with the official winners. Why? I... I have no idea.

Hidden Palace Trophy – 1st Place
The S Factor: Sonia and Silver by Aquaslash & Pals

I had nominated S Factor as well.

Wood Zone Trophy – 2nd Place
Sonic VR by ColinC10

For 2nd Place I had nominated Sonic 2 Heroes. Sonic VR got no nomination from me, even though I liked it, because the demo was so limited. I had said "I can't in good conscience let it get high marks for what I'm hoping it will become; it must stand and fall based on what's actually been submitted this year".

Dust Hill Trophy – 3rd Place
Sonic 2 Heroes by Flamewing

For 3rd Place I nominated Sonic ERaZor.

Green Hill Trophy – Hack that plays most like a Sonic game
The S Factor: Sonia and Silver by Aquaslash & Pals

This was my choice as well.

Windy Valley Trophy – Best Art
The S Factor: Sonia and Silver by Aquaslash & Pals

Again, the same. Chaotic Street in particular blew me away.

D.A. Garden Trophy – Best Music
The S Factor: Sonia and Silver by Aquaslash & Pals
HONOURABLE MENTION – 30 Day Project: Revisited by PsychoSk8r

For this I nominated Sonic VR for it's fitting sample music, and gave 30 Day Project the runner up's position.

Palmtree Panic Trophy – Best Layouts
Untitled Sonic 2 Hack by D.A. Garden

I gave this to S Factor.

Genocide City Trophy – Most Difficult Hack
Sonic 1 Lunacy by The Masochistic Maniacs (Destructiox, SonicVaan, MarkeyJester, Selbi, Spanner)

Nothing else could have possibly gotten this trophy!

11000101 Trophy – Best Technical Hack
Sonic 2 Heroes by Flamewing

I chose Sonic 2 Heroes as well.

Knuckles Trophy – Best New Character
The S Factor: Sonia and Silver by Aquaslash & Pals – Sonia the Hedgehog

I nominated Sonia, too. I'm glad to see she won, despite the Sonic Underground hate that goes around.

Fang Trophy – Best new/modified enemies in a hack submitted
Sonic ERaZor by Selbi

This trophy matches my nomination, too.

Eggman Trophy – Best new bosses/minibosses in a hack submitted
The S Factor: Sonia and Silver by Aquaslash & Pals – Team Metallix

Again, the same.

Spindash Trophy – Best New Ability
The S Factor: Sonia and Silver by Aquaslash & Pals – Silver’s Telekinesis

I had chosen Sonia's ability to break Spikes. I found Silver to be a bit clunky.

Carnival Night Trophy – Most Innovative Feature
Sonic 2 Heroes by Flamewing – 3 Players at Once

Once more, the same.

Emerald Trophy – Best Special Stage
Sonic ERaZor by Selbi

I nominated this, too. I'm really pleased to see it win. S Factor has gorgeous Special Stages, too, but this one was SO MUCH FUN.

Robotnik’s Revenge Trophy – New Concept based on Existing Concepts
Sonic 2 Heroes by Flamewing

I had picked Sonic VR for this. Really, Sonic 2 Heroes nabbed enough awards and this should have been ColinC10's. Sonic VR is the exemplar of finding new life out of old concepts.

Casinopolis Trophy – Most Entertaining/Fun Hack
Sonic VR by ColinC10

I gave this one to Sonic 2 Heroes, because it literally did entertain me the most. The official results give it to Sonic VR, saying this: "Forty challenges await you in this year’s submission from Colin. How long will it take for you to complete them all – if you can do that." A little unfair, considering that all 40 were not implemented in the build evaluated by the contest judges!

Vector Trophy – Most Humourous Hack
Yeth by Banoon
HONOURABLE MENTION – Chip McCallihan in Sonic 1 by MainMemory

I gave this to Yeth, also. The writing in the manual pushed it over the edge for me.

WTF?! Trophy – Most Unique Hacks Submitted
Sonic the Ghosthog by Hanoch AND Sonic 1 Misadventure by Arctic Leopard

Same.

Twinkle Park Trophy – Best 3D Hack
Mushroom Zone by Dude

I didn't judge any 3D hacks.

Crystal Egg Trophy – Best 8-Bit Hack
Sonic Chaotic by Ravenfreak

This was the only 8-bit entry, winning by default.

Christmas Present Trophy – The hack that nobody saw coming
Sonic VR by ColinC10

Same.

Tails Trophy – Best Improved Hack from Last Year
Sonic ERaZor by Selbi

Same.

OH GOD WHY Trophy – Why was this submitted?
Sonic 1 Reinvented by Watsonman

I must have missed this trophy somehow, because I have no nomination for it. Sonic 1 Reinvented has zero going for it, so it certainly deserves it.

Big Trophy – Worst Hack
Latios in Sonic 3 & Knuckles by Scott4

I had picked Red the Hedgehog, with Latios as the runner up. In retrospect, it's probably better not to give Dandaman the satisfaction. =P Latios is more legitimately horrible.


That's it for now. Back into the deep I sink!

01 October 2011

Hack Attack (Part II)

This is the second part in a three part series of my reviews of the hacks submitted to the Sonic the Hedgehog Hacking Contest.

30 Day Project: Revisited

Hack of Sonic 1 by PsychoSk8r

To fully detail all the changes made to Sonic 1 for this hack would be a whole blog post in itself - the changelog provided with the hack is nearly 700 lines long!

The hack is so named because PsychoSk8r set a challenge for himself - make as many changes as possible in a 30-day period. Because of this, there's not much focus or coherency, but a bunch of the changes are cool and fun to play around with.

The art mods are a bit uneven - Marble fares much better than Green Hill - but are certainly more creative than most and I appreciate the humorous "easter eggs" strewn throughout.

The music mods are one of the strengths of the hack. There are original remixes for each of the 3 acts (for the zones that are modified in this demo, anyway), and the Sound Test includes a treasure trove of ports and conversions that are extremely well done. It's probably worth the download for the soundtrack alone.

As far as programming mods go, there's a slew of those, too. There are a couple of dash moves and a double jump for Sonic (none of which are really necessary to progress), and you're required to find a Chaos Emerald monitor in each Act in order to gain access to the next - a concept which I obviously like, though I do wish they were hidden a little better.

There are also some fun effects like time of day changes and weather, which may not be terribly impressive at this point in the history of hacking, but I liked the atmosphere they created.

Overall I'd like to see this hack given more of a point, but I do like the work that's been done on it.


Sonic ERaZor

Hack of Sonic 1 by Selbi

Sonic ERaZor was submitted to last year's contest, as well. When I played it then, I wasn't too fond of it. Something about it felt too edgy and confrontational to be truly enjoyable.

This year, though, I found that I liked it a lot. I don't know if that's entirely because it improved (though of course it has made a bunch of progress), or because I've just gotten over any hangups I might have had with it.

Either way, this time I really liked the tone and the "Sonic's having a really weird day" storyline. The challenge level was just right and the concepts for each level, while quite disparate, somehow gelled to create a whole.

Particularly standout was the Special Stage, which I adore. I like it far more than the original Sonic 1 stage, and I'd gladly play many more - even if they get progressively harder. Bring it!

So I'd recommend ERaZor. I was playing it again while writing this review, and even after the novelty wears off it's still fun.


Sonic 1 Lunacy

Hack of Sonic 1 by The Masochistic Maniacs

"Lunacy" and "Masochistic Maniacs" are incredibly apt terms when it comes to this hack. An example? Everything is out to kill Sonic, even his own jump - pressing the button again while in the air will cause instant death. This game, in Lunacy Mode, must be played extremely carefully!

The idea, as far as I can tell from this demo, is to make Sonic 1 not just harder, but a lot harder. While there are Normal and Hard modes, it looks to me like Lunacy Mode is the meat of the game. Since the title card for Green Hill is replaced with "Cherry Blossom" I'm assuming that future releases will be using custom art, which I look forward to (especially knowing that MarkeyJester is on the team).

I'm afraid I don't quite have the stomach for Lunacy Mode, though, and had to battle my through it using savestates. It's not the kind of fair challenge I enjoy that Sonic VR is such a beautiful example of. However the game does tease us with things like this:

...so when it's finished it might be worth self-flagellating to see all the content. As it stands, though, it's mostly Green Hill and I wouldn't recommend it unless you're already following the project.


The S Factor: Sonia and Silver

Hack of Sonic 1 by Aquaslash & Pals

Believe it or not, I'm a member of that rarefied species - a Sonic Underground fan. (Just this morning, I had to fend off a cryptozoologist who wanted to stuff and mount me.) So I - unlike others - have no quibble whatsoever with playing as Sonia. In fact, I tend to think of this game as "The S Factor: Sonia" because I couldn't care less for Silver. =P (Scourge and Shadow are not complete as of this release, but even if they were I don't find the prospect of playing as them very appealing, either.)

Excepting the less-than-interesting supporting cast, everything about this game - it feels inadequate to call it a "hack" - is brilliant. I've been following it's development as a fan for what seems like years now, and it hasn't disappointed me yet. The hacking contest build was no exception - the new levels were beautiful and won my heart immediately.

It surely deserved all the trophies it won this year and it was certainly my favourite overall submission. But I've got to stop talking about it now, or I'll wind up killing the rest of the evening playing it again. =)


Untitled Sonic 3 Hack

Hack of Sonic 3&K by D.A. Garden

If you've ever wondered what it would be like to step into a bizarro world where Sonic Team had made different level layouts for Sonic 3 & Knuckles, this is the hack for you. The overall game is intact, but the levels are now completely new while remaining strangely authentic. Keep in mind, though, that the hack is not finished so this is true of some levels more than others.

Sadly the palettes have also been changed, and they're hella ugly.

There's nothing else to say, really. It's not going to hold anyone's interest for long. D.A. Garden deserves props for making nearly spot-on level layouts, but the Untitled Sonic 2 Hack (that I reviewed in Part I) had more going for it, I think.


Sonic 2 Heroes

Hack of Sonic 2 by Flamewing

When I first heard of this hack, I was very wary of it. The last thing I want is some of Sonic Heroes' poison rubbing off on a classic like Sonic 2.

Fortunately those fears were unfounded, and only the good elements, i.e. the ability to play Sonic, Knuckles, and Tails at once, switching leader on the fly, have been ported over. There's no nonsense like floating rainbow question marks, character switching gates, or conversions of the Seaside Hill BGM.

In fact Sonic 2 Heroes reminds me of a time when I was a little kid (and you can be sure I was an adorable one) playing Sonic 3 & Knuckles. When Sonic, Tails, and Knuckles are all present in the Hidden Palace/Sky Sanctuary cutscenes, I would ache for the ability to run around in all the rest of the zones with the complete and total "Team Sonic", having adventures like the glorious second part of the OVA where Knuckles joins the fray.

Flamewing has not only fulfilled that boyhood dream, but gone above and beyond the call of duty to polish the project to a level of shine that forces Knuckles to don his shades.

Not only is there the yearned-for 3-player mode, but there's also every possible combination of 2- and 1-player modes. Sonic and Knuckles, Knuckles and Tails, Tails and Sonic... And all of this is fully compatible with letting a friend pick up the second controller!

In addition to the "Heroes" mechanic and cool combo moves like Tails being able to carry Sonic and Knuckles around, there is a plethora of other goodies to make one swoon. All the elemental shields are here, and with their complete function set, as well, down to repelling projectiles (and one can hardly exaggerate how cool it is to be able to wear a Bubble Shield when playing the "tricky bit" in Chemical Plant Act 2!).

Bits of polish Sonic 2 has always needed, such as the underwater distortion effect and victory poses at Act's end, are added in. Sonic has his Insta-Shield and Super Peel Out (yes yes yes!), Tails can fly, and Knuckles' jump height isn't unfairly nerfed. You can even perform aerial actions, such as gliding and flying, from a drop or a spring, rather than just a jump - something the series has always needed!

Everything, from the in-game text to the Sega screen to the Special Stage, are all modified to match the triple character dynamic. Nothing is shoddily done or overlooked.

Seriously, this hack is like winning the lottery. It tempts one to delete their vanilla Sonic 2 ROMs and never look back. I'm in love.


Note that I did not review any of the 3D hacks. This is because of my computer's prodigious aptitude for failing to run such things. I will be upgrading soon, so this won't hold me back in future contests.

Stay tuned for Part III!

28 September 2011

Hack Attack (Part I)

As promised, here are my thoughts on the contenders for the 2011 Sonic the Hedgehog Hacking Contest now that the results have been announced. As with my SAGE "reviews", these will be curt because I'm very lazy busy.

Sonic Chaotic

Hack of Sonic Chaos by Ravenfreak

I'll let Ravenfreak describe this hack in her own words. A quote from the readme file:

It was made because, I believe Sonic Chaos is piss poor easy, and seems to be the easiest 8-bit sonic game, at least in my opinion. ... In this hack, jumping does no good Sonic/Tails doesn't roll into a ball! Instead they are easily vulnerable to enemies and obstacles. To make matters worse, Dr. Robotnik has taken an extra step to make those enemies and obstacles stronger, the second Sonic/Tails collides with them they lose a life!

While it's cool to see a hack of the seldom-modded Sonic Chaos, this doesn't seem like Hacking Contest material. Gimping the jump and removing the check for rings upon enemy collision are great proofs of concept, showing that progress is being made in figuring out the Sonic Chaos code. But they're hardly features that make playing through the game interesting. For that reason I guess I have nothing else to say about it.


Chip McCallahan in Sonic the Hedgehog

Hack of Sonic 1 by MainMemory

This is clearly some kind of joke hack, and unless you know what's being referenced, it's totally meaningless. Since I didn't get the joke (I had to look it up), I can't say anything for or against it other than that it seems unplayable.


Latios in Sonic 3 & Knuckles

Hack of Sonic 3&K by Scott4

Unless this was being made as a parody of all that can go horribly wrong when a n00b makes a hack, it fails at everything it tries to do. Sonic is replaced with some sort of new character, but it's so poorly drawn and incompletely implemented I can't really tell what it's supposed to be. The palettes and layouts are changed for the worse, and copious Giant Rings lead to Special Stages that seem to consist entirely of blue spheres. A very poor effort.


Blue Sphere Plus

Hack of Blue Sphere by MainMemory

In addition to all the features of the normal Blue Sphere, this hack includes all 16 of the Special Stages from Sonic 3 and Knuckles, a save feature, and the ability to play as Tails, Sonic and Tails, or Knuckles and Tails. In other words, there's basically no need to ever play the original version again.

Blue Sphere may not be the most exciting thing in the world, but I like this.


Sonic Loco 2

Hack of Sonic 2 by Tamkis

Ugh. Where to start?

First, the music. When so many hacks merely replace the music with Azure Lake and Isolated Island ad nauseum, it's kind of nice to see all the music replaced with interesting compositions. The problem is they are so poorly converted to the Genesis's sound system that they sound like a buggy mess and one can hardly distinguish between songs. They also seem to bork the sound effects (unless there is some other cause for this).

Second, the level layouts. There are certainly some interesting constructions, but there are far too many cheap deaths. Also, the implementation is hamfisted - too often springs and platforms are employed to spackle tricky areas, and there are too many broken tiles to count. Overall I'd say it's some of the worst I've seen, almost making me wonder if it's serious.

For some reason the Super Peel Out is included, but as badly as I've seen it done. I'm also confused by the mix of Sonic 2 and Sonic 3 sprites which looks odd at best.

Ultimately I'd describe this as a "mess". I had to stop at Chemical Plant in order to preserve my good humour.


Red the Hedgehog

Hack of Sonic 1 by Dandaman

Described as "a hack with hours of effort poured into it," I can only hope this is some kind of joke (and judging by the creator's reputation, I'm going on record assuming that it is). There's not a single aspect, from title screen to play control to sound effects to palettes to graphics, that isn't totally ruined. Randomly changing values in a hex editor could make a better hack than this.


Simple Sonic Hack

Hack of Sonic 1 by Glaber

As advertised, this is quite simple. It's just three acts - GHZ1, GHZ2, and LZ1 - plus Final Zone with different layouts. Not anything to write home about, but worth a playthrough.

I also have to give it some respect for adding Sonic's missing shoe stripe. =P


Megaman 2: The Robotnik Wars

Hack of Sonic 2 by Tamkis

Tamkis's second effort is, I'm sorry to say, no better than his first. Very shoddily and incompletely implemented Megaman sprites and music are all that's on offer here. Since the sprites are the wrong size for the gameplay, and the music has the same problem as Sonic Loco 2, this has a long way to go before it's even mildly interesting. It shouldn't have been shown to anyone at this stage of completion, let alone entered in a contest.


Sonic 1 Misadventure

Hack of Sonic 1 by Arctic Leopard

This is a rather ambitious hack as it attempts to give Sonic 1 whole new zones. Unfortunately it's also a very uneven hack - while some design choices seem inspired, others are like "what?". Despite that, though, it has the most potential of any I've talked about so far, with some nice original graphics and even some new gimmick objects.

Overall, I have to say I like it.


Yeth

Hack of Sonic 1 by Banoon

This might as well be a completely different game than Sonic. Despite how weird it looks, it's actually pretty fun and charming on its own. I especially liked the tongue-in-cheek PDF manual and the clever new challenges in the levels. It's worth trying out for the noir Spring Yard Zone alone.


Sonic the Hedgehog 1 Reinvented

Hack of Sonic 1 by Watsonman

This is a rather cruddy hack of Sonic 1 with butchered sprites and palettes, a jumpdash, and "harder" bosses (they take more hits). I've seen a million of these, and there's nothing that makes this one stand out.


Untitled Sonic 2 Hack

Hack of Sonic 2 by D.A. Garden

Judging by the title, one might guess there's not much of a theme or purpose to this hack. Basically, the only thing you'll notice is that Sonic is darker (why do people do that?) and that some levels have changed layouts. The ones that are changed (CPZ, MCZ, WFZ) are actually pretty cool, though. Be warned that the new bosses are real hardasses.


Sonic the Ghosthog

Hack of Sonic 1 by Hanoch

An interesting gameplay/layout hack where Sonic turns into a ghost instead of dying outright. While a ghost, he can't interact with items or beat the level, but he's sort of invincible and can fly. I'm afraid, though, that this new method of play doesn't have the right balance to be very fun. Essentially the goal becomes playing without getting hit like some kind of "kaizo" hack, but instead of immediately retrying when you fail you have to tediously backtrack.


Metal Sonic Overdrive

Hack of Sonic 1 by MKDarkon

While parts of the level layouts in this are interesting enough to keep my attention for one playthrough, there's nothing real special going on here. Several design choices (such as having 8-bit Kirbys erupt from the ground instead of little animals escape from a capsule) leave me mystified and a little put off. There are also a lot of things that seem to be changed just for the sake of being changed, which is a mark of a low-quality hack.

The hack makes use of my Wall Jump code, which is nice to see, although it's not implemented perfectly: it only works on tiles, not objects, and it's possible to trigger it even while facing away from the wall. Yer makin' me look bad, people! =P


Sonic Mega Fusion

Hack of Sonic 2 (Nick Arcade prototype) by GenesisFan64

A buggy hack of Emerald Hill with My Little Ponies as enemies? There are some interesting code changes, such as only showing the score counter when Sonic gets score, but the ring counter is missing which makes it feel broken instead of improved.

I guess I just don't see the point. I prefer hacks with a good solid idea behind them.


Sonic VR

Hack of Sonic 2 by ColinC10

Sonic VR doesn't even feel like a hack of a specific Sonic game, but like a whole new kind of game. It consists of short mini-zones that are self-contained challenges, all of which take place in a snazzy virtual reality world. The player can select any of these challenges from four main "file systems" (which appear to get increasingly difficult) using a cool interface that harks back to personal computers from the early 80's (you know, the kind that Johnny Mnemonic thought we'd still be using in the future).

The challenges strongly remind me of the bonus stages from Wario World for the Nintendo Gamecube, which I've always liked. This was easily one of my favourite hacks this year, further cementing ColinC10's sparkling reputation.


Stay tuned for Part II, and also Part III where I will compare my trophy nominations with the actual winners in the interest of science.