'You are what you eat', or so says the old saw. There's a bit of truth
to it - in many ways, you are the sum of your inputs, the random bits
of culture you've absorbed during your lifetime. I say this strictly as
a generalisation. To be sure, we are more than the mere sum of our
experiences. The order in which we are exposed to them, the mood we are
in at the time of exposure, the person or place responsible - all of
these things also heavily influence us. And there is almost certainly a
genetic component as well. However, it remains my opinion that a good
way to gain insight into one's personality is to discover what bits of
culture have had a lasting impact on them. In some ways you get to know
them better, and in other ways, you find you know them less, as they
dig deep into their pasts and pull out more and more obscure
influences. One way or another, as a means to catalogue one's unique
blend of constituents, or just a stream-of-consciousness to perhaps
turn others on to one's more eclectic tastes, the exercise of compiling
a 'meme cloud' can be entertaining. Thus I present to you this running
series of posts. In each will be one of my memes, a strand of my
culture that comprises my idiosyncratic whole. They will be accompanied
by short descriptions of how I came by them and what I think of them,
and how they have influenced me, however slightly. These will be things
that have some detectable impact on how I behave (my choice of words,
creative style, my tastes in other entertainment, etc). With them will
be a secondary list of 5 things that I happen to like, but that have
little impact on my personality overall. I will also be purposely
making the lists as unrelated and varied as possible, to demonstrate
the sheer disparity of tastes that a mind can accomodate. Here goes -
in no particular order:
Video Game: Chrono Trigger
Having missed Chrono
Trigger when it first came out on the SNES (which is okay,
since I was too young to properly appreciate it at the time, anyway), I
only played this masterpiece comparatively recently on the Playstation.
Yes, the disc-based technology of the PS results in frustrating
loadtimes before each battle, but fortunately the battles are not
random, and the smattering of anime styled cutscenes and other little
extras make up for this. Furthermore, even if the game dropped heavy
stones on your toes after every ten seconds of play, it would still be
worth playing, such is the level of this game's greatness.
As a joint
effort between Squaresoft and Enix, before the companies officially
merged, the game has the unique flavour of a grand collabourative
undertaking, a meeting of the best minds in the industry. Hironobu
Sakaguchi, of Final Fantasy fame, and Yuuji Horii, of Dragon Quest
fame, combine their talents to create a tale that is the perfect mix of
complexity and simplicity.
For someone raised on action games, and the
comparatively user-friendly RPG elements of the Phantasy Star series,
Final Fantasy was always a little overwhelming. Sure, I loved Final
Fantasy VI (III in the West), but there is a feeling pervasive of all
the major Final Fantasy titles of mad genius on a little too long of a
leash. To have that tempered by a stone simple Dragon Quest sensibility
transforms Chrono Trigger into a romp with the grandeur of a Final
Fantasy, but the earthy familiarity and consistent tone of a more laid
back RPG. This, along with fantastic characters and localisation, and a
score by the incredible (though outrageously uncredited) Yasunori
Mitsuda with a little help from Final Fantasy maestro Nobuo Uematsu,
makes Chrono Trigger, in my opinion, the best Square RPG there is.
But how has it influenced me? Aside from sucking hours from my life,
that is. Well, the primary influence it has had on how I design my own
RPG's, and other types of games, for that matter, is the manner in
which the enemies are presented.
Almost every enemy in the game has a
different introduction. Instead of random battles that accost you every
couple of steps, battles are initiated in a much more natural way - an
enemy will leap out from behind foliage, or descend from concealment on
the ceiling. Being attacked turns from a chore into a surprise, every
time.
These events aren't even limited to enemy type - sometimes
enemies of the same type will ambush you in different ways. This goes a
long way to improve immersiveness, and give the enemies personalities
beyond multicoloured blobs that must be repeatedly struck. It also
appeals to the action gamer in me, who wants to be surprised around
every corner, and grows impatient with the repetition of traditional
RPG's.
Film: Bedknobs and
Broomsticks
Though continually overshadowed by another, somewhat similar, Disney
film, I feel Bedknobs
and Broomsticks suffers from the comparison. It seems unfair
to uncharitably compare two movies because of an accident of birth.
Watching the movie as though it stood alone, Bedknobs and Broomsticks
is a delight. I must here admit that I saw it long before Mary Poppins,
due to the random and chaotic nature of a life lived long after the
release of either. There is plenty of the Disney magic present in the
film, the kind that catches you later lustily singing Portabello Road
before you become aware of all eyes disapprovingly upon you.
It is not
without its faults, but I wish people would shed the ingrained unfair
contrast with Mary Poppins and just appreciate it for the wonderful
adventure that it is.
Television: Have Gun -
Will Travel
I must first admit to you that I have never liked westerns. Or cowboys.
Or anything of the sort. But after watching Have
Gun - Will Travel on a recommendation, I fell in love with it
immediately. In particular, the episodes written by Gene Roddenberry
are great. Just as Star Trek uses the milieu of outer space to frame
universal and timeless human stories, so Have Gun - Will Travel uses
the wild west. Though it is now a very old show, set in a period yet
older, it is not mired in the dusty obsolete whooping, yee-hawing and
cowboy singing that scar the other westerns I've been subjected to.
Paladin is a hero as timeless as Robin Hood or Sherlock Holmes, and I
can only wonder at the fact that he has not had further adventures.
Remake, anyone?
Video Game: Seiklus
This is not a professional video game, but an independent Estonian game
by cly5m, distributed through the internet. It stands as testament to
the fact that a single person can still make a video game that's worth
playing, whether they work for a company or not.
It has shades of early
Commodore games, the first Myst, and has an atmosphere that is at once
compelling, and even moving. Very few games draw you in, and make you
feel like you have been transformed into the character on the screen,
but Seiklus has this elusive property. Shigeru Miyamoto couldn't have
made it better himself, and Seiklus belongs on your shelf of games as
much as if not more than any title you payed good money to put there.
Seiklus
Wikipedia entry
Seiklus
Official Page
Music (Band): Eiffel 65
I was, of course, introduced to Eiffel 65
by their repetitive and slightly annoying, though still lovable,
anthem, 'Blue (Da Ba Dee)'. However, to dismiss them as a one hit
wonder capable of nothing more complex would be a mistake.
Sadly, they
are no longer together, to my knowledge, but their short career has
resulted in such gems as 'Your Clown', 'Crazy', 'Now Is Forever',
'Losing You', and 'Brightly Shines' (which sounds like it could be a
Tears for Fears track), all of which top 'Blue' for me.
Of all the
modern dance music I've heard, they recapture a little of that spirit
that I had though lost when the 80's ended.
Film: Young Einstein
Firstly, you must understand one thing. Though I am by no means a
trained or professional scientist, I grew up reading the likes of Isaac
Asimov (not his fiction, primarily, though I do like it, too), and Carl
Sagan. True, their message of the supremacy of the scientific method
only began to sink in as I matured, but their other major point - that
the universe is big, beautiful, and largely beyond us set the stage for
my mindset.
Thus, to watch a film that flagrantly throws science out
the window to recast Albert Einstein as a Tasmanian who invents rock
and roll would seem anathema for me.
But it's not. I love it. For
someone who loves science, and the history of it, it just makes the
movie all the more enjoyable. While most everyone else might be
struggling with the sheer bizarre nature of the central concept, I can
sit back and enjoy it for what it is. It's like a parody of science and
its heroes, a loving ode to their quirks and senses of humour. It's
similar to how 'Murder by Death' is a send-up of the whodunit genre.
Science and scientists are a vast repository of true characters, and if
we didn't get to have a little fun with them every once in a while,
things would get boring. And a kicking Icehouse song doesn't hurt,
either.
Young
Einstein Wikipedia entry