07 August 2012

AeStHete GM Release Later This Year, Placeholder Site Up

For those who don't know, I've been working on a Sonic engine in Game Maker for a long time (read: since 2006). Originally it was going to just be for my own Sonic Freedom project, but as I got deeper into the Sonic community I really wanted to make it open so that others could use it to make their own games as well.

Thus was born AeStHete, which could best be described as a "template" game. Basically a bare-bones Sonic fangame containing nothing but the engine, a bunch of objects, and a host of level creation tools. Anyone who downloaded it would create their own game by "hacking" AeStHete in much the same way ROM hacks are made - replacing assets and editing engine code.

However, I got caught up in the draining process of adding features to make it "nicer"; I wanted to make it all things to all people. So I sunk many months of work into the interface. But at heart I just want to make games, so this wound up frustrating me and slowing progress.

Bouts of sickness, a month's stay in hospital, severe family and financial issues also got in the way. My only way to stay sane was to shelve AeStHete, and work on a focused, specific fangame: Sonic Time Twisted. And after that's finished? Well, I have other games I want to make, also - Sonic and otherwise.

Now, I've given the source of various AeStHete builds to others who were interested, in the hopes it would help them with their own projects. But I always have to do so with the caveat that I can't offer a lot of tech support: they'll have to figure out the code for themselves.

What I'd like to do soon is make the latest source of my GM version completely public, since I don't know how long it will be until I can get the ideal C++ version finished.

Without further ado, here's the site where it will be released later this year. More details will be coming soon, so stay tuned!


  1. Will it be released soon?

  2. A few other things have been demanding my attention lately, which has caused some delay. However I still intend to have something to release before the end of the year.